﻿using Molten.Graphics;

namespace Molten;

public class TextureParameters : ContentParameters
{
    public bool GenerateMipmaps = false;

    public DDSFormat? BlockCompressionFormat = null;

    public override object Clone()
    {
        return new TextureParameters()
        {
            GenerateMipmaps = GenerateMipmaps,
            BlockCompressionFormat = BlockCompressionFormat,
            PartCount = PartCount
        };
    }
}
